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Research Projects

Robot-assisted Rehabilitation with CIMT

Robotic rehabilitation for stroke patients has been an active field of research since the 1990s. There has been many studies focusing on mechanical design of robotic devices, design of software and interfaces for the patients and therapists, identifying quantitative and objective measures for motor improvement, and developing different operating modes/scenarios for the devices. However, a unified set of robotic (based on data captured by the robotic device) motor function improvement measures still does not exist. This makes comparing the outcomes obtained by using different robotic rehabilitation devices and platforms a difficult task. Typically, the motor improvement outcomes are reported using clinical stroke measures (such as Fugl-Meyer) that are reliable and widely used, albeit only in a pre-treatment and post-treatment fashion, which severely decreases the resolution of analyzing the actual recovery process.

Skill Transfer in Human-Robot Haptic Interactions

Photo of task participantThe primary goal of this research effort is to improve the effectiveness of skill transfer, rehabilitation, and collaboration via haptic devices. To do so, we will formulate requirements for shared control between humans and robots in haptic systems designed for training, rehabilitation, and collaboration. Experimental test-beds comprised of one and two commercial haptic devices with force sensing capabilities is employed throughout the project. We plan to study two shared control system architectures for skill transfer. In the first, the human acts as the novice or patient, and the robot serves as the expert. Control schemes for the expert system (the haptic device) will be designed and analyzed theoretically and experimentally. The second phase of the research effort will explore human-robot-human interfaces.

Respiratory Motion Management for Radiotherapy via Tactile Feedback

We are developing a Respiratory Motion Management System (RMMS) to maintain uniform and steady breathing patterns for lung cancer patients during radiotherapy treatment using tactile feedback. A well know “gated-therapy” technique targets infected tumors during either at the full inhale or at the full exhale posture. In order to reduce the exposure time and increase the efficacy of treatment, patients need to maintain a normal and/or predefined chest motion during treatments. In the study we will examine a human’s ability to control motor actions commanded by tactile cues alone or by combined tactile, visual and auditory cues. Currently, we are investigating numerous factors for optimal mapping of tactile cues to the controlled motor action for breathing.

Motor Skill Acquisition and Motion Analysis in Robot-assisted Surgery

davinci robot

Our goals in this research project are to determine the significance of performance of inanimate tasks as a marker for robotic proficiency and assess the utility of inanimate task training on robotic skill performance.  We aim to establish standardized tasks for training, define accurate metrics for performance, and assess motor skill acquisition in virtual and real environments.

Robot-assisted surgery offers distinct advantages and is rapidly being applied to a diverse range of surgical procedures.  However, teleoperation inherently decouples the surgeon from the patient.  While robotic-assistance permits a more natural, intuitive interface in comparison to standard laparoscopy, there is still a significant learning curve in mastering the technique.  In addition, the advantages of the robotic system are further limited by the lack of tactile and kinesthetic information transmitted to the surgeon.  Given this lack of sensory feedback, more emphasis is placed on interpreting visual cues and understanding robotic movement during performance.

Automation for Electron Cryomicroscopy

Robot used for sample vitrificationThe task of preparing samples for electron cryomicroscopy is a tedious and repetitive one, and well-suited to robotic automation.  In coordination with Baylor College of Medicine, we are using an Adept Cobra SCARA-type industrial robot to automate the process, from the retrieval of sample grids through to the storage of the vitrified samples.

Psychophysical Evaluation of Human Motor Adaptation and Skill Retention in Rhythmic Tasks

Virtual fixtures, shared controllers and other haptic guidance schemes have been supplement with virtual motor tasks in order to improve performance and skill retention and to reduce training duration and user workload. In an error-reducing shared controller implemented in our lab, the performance of a manual task was influenced by participants’ ability to identify and then excite a virtual two-mass system at the natural frequency of the system. In a series of experiments, we explore if parameters of the dynamic system influence human perception as well as increase the rate of task performance.

Progressive Haptic Guidance for Training in a Virtual Dynamic Task

The implementation of training virtual environments (TVEs) is intended to reduce risk, improve and accelerate learning over traditional training methods, thereby transferring what is learned in the simulation to the targeted real world task. One type of TVE employs a type of robotic force feedback, also called haptic guidance, to assist the human trainee in performing the critical components of the task. Prior work suggests that these haptic guidance schemes perform best when the level of guidance is based on the trainee's changing level of performance during training. Our objective is to demonstrate that expert based progressive haptic guidance can accelerate and improve training outcomes over visual or practice-only methods. To that end, we design a guidance scheme based on a detailed analysis of performance differences between expert and novice trainees. The guidance design is then tested with two trainees in a dynamic task experiment thereby verifying its functionality.

Tendon Vibration for Inducing Consistent and Controllable Proprioceptive Illusions

Vibrating muscle tendons at a range of frequencies is known to produce movement illusions in human subjects. Although there are examples in the literature on the use of vibrators to transmit simple cues such as direction information, movement illusions due to vibration have not been utilized as a method of providing illusory kinesthetic feedback. One possible main application is artificial proprioception for prosthetic devices.

Although it is relatively easy to induce the illusion, it is difficult to generate controlled sensations due to the inconsistency and instability of the illusion, differences observed among subjects, muscle configuration, and load conditions, among other reasons.

Origins of Intermittency in Slow Movements

It has been reported in the literature that the smoothness of human subjects' arm/hand movements vanishes as the movements become slower. Intermittencies in the movement are observed as distinct peaks in the speed profile.

Doeringer and Hogan (1998) proposed two possibilities for the origin of intermittency in slow movements: (1) noise in neuromuscular circuitry, and (2) a movement planner that can only construct simple movements. They showed that the intermittency can not be due to noise or delays in visual feedback.

Cognitive Modeling of Human Motor Skill Acquisition

As yet underdeveloped is the psychology of human learning as it pertains to manual control tasks in fully dynamic, multi-degree-of-freedom domains. While we currently possess the capacity to teach these tasks, we are unable to predict how well people will do in these domains or how rapidly they will learn.

The project studies human performance and acquisition of sensorimotor tasks in real and virtual environments. Human motion data and performance of various skills by performers who exhibit linear performance gains will be analyzed and compared to data for subjects who rapidly acquire skill and exhibit nonlinear performance gains. This data will inform the development of more accurate models of sensorimotor skill acquisition, and doing this should lead to improved understanding of training methods in human motor learning domains.

randomness