@proceedings {1765, title = {Acumen: An open-source testbed for cyber-physical systems research}, year = {2015}, month = {10/2015}, attachments = {https://mahilab.rice.edu/sites/default/files/publications/cyclone15Taha.pdf}, author = {Walid Taha and Adam Duracz and Yingfu Zeng and Kevin Atkinson and Ferenc A.Bartha and Paul Brauner and Jan Duracz and Fei Xu and Robert Cartwright and Michal Konecny and Eugenio Moggi and Jawad Masood and Pererik Andreasson and Jun Inoue and Anita Santanna and Roland Philippsen and Alexandre Chapoutot and O{\textquoteright}Malley, M.K. and Aaron Ames and Veronica Gaspes and Lise Hvatum and Shyam Mehta and Henrik Eriksson and Christian Grante} } @proceedings {1705, title = {Adaptive control of a serial-in-parallel robotic rehabilitation device}, year = {2013}, month = {June}, keywords = {absolute error performance, Adaptation models, adaptive control, closed form dynamic model, control system synthesis, Equations, Feedback, feedback gain, forearm rehabilitation, generalized coordinates, Manipulators, Mathematical model, medical robotics, model-based adaptive controller implementation, movement-based wrist, neurological injuries, Patient rehabilitation, RiceWrist, Robot kinematics, sensorimotor training, serial-in-parallel robot rehabilitation mechanism, serial-in-parallel robotic rehabilitation device, Trajectory, trajectory control, trajectory tracking performance, upper extremity robotic rehabilitation, Vectors}, doi = {10.1109/ICORR.2013.6650412}, attachments = {https://mahilab.rice.edu/sites/default/files/publications/Pehlivan_AAN_ICORR2013.pdf}, author = {Pehlivan, A.U. and Sergi, F. and O{\textquoteright}Malley, M.K.} } @proceedings {899, title = {Analysis and comparison of low cost gaming controllers for motion analysis}, year = {2010}, month = {07/2010}, address = {Montreal, Canada}, abstract = {

Gaming controllers are attractive devices for research due to their onboard sensing capabilities and low cost. However, a proper quantitative analysis regarding their suitability for motion capture has yet to be conducted. In this paper, a detailed analysis of the sensors of two of these controllers, the Nintendo Wiimote and the Sony Playstation 3 Sixaxis is presented. The acceleration data from the sensors were plotted and compared with computed acceleration data derived from a high resolution encoder, then correlated to determine the performance of the gaming controllers. The results show high correlation between the acceleration data of the sensors and the computed acceleration, and more consistency in the sensors of the Sixaxis. The applications of the findings are discussed with respect to potential research ventures.

}, attachments = {https://mahilab.rice.edu/sites/default/files/publications/899-AIM\%20final\%20conference\%20version.pdf}, author = {Purkayastha, Sagar N and Eckenstein, Nick and Byrne, Michael D and O{\textquoteright}Malley, M.K.} } @proceedings {064610244127, title = {Adaptation of Haptic Interfaces for a LabVIEW-based System Dynamics Course}, year = {2006}, note = {

Electromechanical systems;LabVIEW graphical programming languages;

}, pages = {147 - 152}, address = {Alexandria, VA, United States}, abstract = {

This paper describes the development of haptic paddle laboratory kits and associated National Instruments LabVIEW virtual instrumentation to support the adaptation of laboratory experiments for a required undergraduate system dynamics course at Rice University. The laboratory experiments use simple haptic interfaces, devices that allow the students to interact via the sense of touch with virtual environments. A clear benefit of this laboratory series is that students study the haptic paddle as a real electromechanical system in addition to using the haptic paddle as a tool to interact with virtual mechanical systems. The haptic paddle hardware has been modified to improve robustness, and the LabVIEW graphical programming language is used for data acquisition and control throughout the laboratory series. {\textcopyright} 2006 IEEE.

}, keywords = {Computer hardware, Curricula, Dynamic programming, Interactive computer systems, Virtual reality}, attachments = {https://mahilab.rice.edu/sites/default/files/publications/35-getPDF.pdf}, author = {Kevin Bowen and O{\textquoteright}Malley, M.K.} } @article {14, title = {Assessing and Inducing Neuroplasticity with TMS and Robotics}, journal = {Archives of Physical Medicine and Rehabilitation, Supplement 2 / Neuroplasticity and Brain Imaging Research: Implications for Rehabilitation}, volume = {87(12)}, year = {2006}, pages = {59-66}, url = {http://linkinghub.elsevier.com/retrieve/pii/S0003999306012792}, attachments = {https://mahilab.rice.edu/sites/default/files/publications/14-PIIS0003999306012792.pdf}, author = {O{\textquoteright}Malley, M.K. and T. Ro and H.S. Levin} } @article {8627855, title = {On the ability of humans to haptically identify and discriminate real and simulated objects}, journal = {Presence (USA)}, volume = {14}, number = {3}, year = {2005}, note = {real object;simulated object;human subject;haptic interface;haptic simulation;size-identification task;virtual surface stiffness;}, pages = {366 - 76}, abstract = {

The ability of human subjects to identify and discriminate between different-sized real objects was compared with their ability to identify and discriminate between different-sized simulated objects generated by a haptic interface. This comparison was additionally performed for cases of limited force and limited stiffness output from the haptic device, which in effect decrease the fidelity of the haptic simulation. Results indicate that performance of size-identification tasks with haptic-interface hardware capable of a minimum of 3 N of maximum force output can approach performance in real environments, but fails short when virtual surface stiffness is limited. For size-discrimination tasks, performance in simulated environments was consistently lower than performance in a comparable real environment. Interestingly, significant variations in the fidelity of the haptic simulation do not appear to significantly alter the ability of a subject to identify or discriminate between the types of simulated objects described herein

}, keywords = {Haptic interfaces, Virtual reality}, url = {http://dx.doi.org/10.1162/105474605323384690}, attachments = {https://mahilab.rice.edu/sites/default/files/publications/omalley2005teleop.pdf}, author = {O{\textquoteright}Malley, M.K. and Michael Goldfarb} }