Publications
Sullivan, J. L., Dunkelberger, N., Bradley, J., Young, J., Israr, A., Lau, F., … O’Malley, M. K. (2020). Multi-Sensory Stimuli Improve Distinguishability of Cutaneous Haptic Cues. IEEE Transactions on Haptics, 13, 286-297. (Original work published 2020) |
Losey, D. P., & O’Malley, M. K. (2019). Learning the Correct Robot Trajectory in Real-Time from Physical Human Interactions. ACM Transactions on Human-Robot Interaction (THRI), 9, 1. |
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Yousaf, S. N., Joshi, V. S., Britt, J. E., Rose, C. G., & O’Malley, M. K. (2019). Design and Characterization of a Passive Instrumented Hand. (Original work published 2019) |
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Erwin, A., Gallegos, C., Cao, Q., & O’Malley, M. K. (2019). A Robotic Platform for 3D Forelimb Rehabilitation with Rats. |
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Rose, C., & O’Malley, M. K. (2019). A Hybrid Rigid-Soft Hand Exoskeleton to Assist Functional Dexterity. IEEE Robotics and Automation Letters, 4, 73-80. (Original work published 2019) |
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Losey, D. P., & O’Malley, M. K. (2019). Enabling Robots to Infer how End-Users Teach and Learn through Human-Robot Interaction. IEEE Robotics and Automation Letters, 4, 1956-1963. (Original work published 2019) |
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Battaglia, E., Clark, J. P., Bianchi, M., Catalano, M. G., Bicchi, A., & O’Malley, M. K. (2019). Skin stretch haptic feedback to convey closure information in anthropomorphic, under-actuated upper limb soft prostheses. IEEE Transactions on Haptics, 12, 508-520. (Original work published 2019) |
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Clark, J. P., Lentini, G., Barontini, F., Catalano, M. G., Bianchi, M., & O’Malley, M. K. (2019). On the role of wearable haptics for force feedback in teleimpedance control for dual-arm robotic teleoperation. IEEE. |
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Pezent, E., Fani, S., Clark, J. P., Bianchi, M., & O’Malley, M. K. (2019). Spatially Separating Haptic Guidance from Task Dynamics through Wearable Devices. IEEE Trans Haptics, 12, 581-593. (Original work published 2019) |
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Pezent, E., Israr, A., Samad, M., Robinson, S., Agarwal, P., Benko, H., & Colonnese, N. (2019). Tasbi: Multisensory Squeeze and Vibrotactile Wrist Haptics for Augmented and Virtual Reality. (Original work published 2025) |